You have to destroy supplies at an airfield, a communications bunker to destroy and 2 objectives in the village. Once you're in the AA gun none of the guards come near you. I found this part a little frustrating but you can complete it on your first go. Once that is over you need to be fast and run to your left and then forward to the AA gun to destroy the planes. You then climb through an open window on the other side of the hanger and plant the explosives then exit through the door. There are a few guards around but you can distract them with a lure to move them away from you, once their back is turned you can melee them to keep the noise down. From there I crawled down to the back to the hanger you need to gain access to. Be careful not to go too high as there are guards patrolling the area. There are many guards around but you can get by most of them without being seen.Īfter passing the first guards you encounter I followed the wire fence up and to the left of the front of the compound. You need to be very quiet and take it easy on this level. Your objective here is to gain access to the hanger and plant explosives on the Stuka and then shoot down a few planes using an AA gun. The achievements are:Ĭomplete the War Stories Under No Flag, Nordlys & Tirailleur on Medium If you play on Hardcore, you will unlock the Medium and Hard. So if you play on Hard, you will also unlock the Medium achievement. There are 3 achievements related to the difficulty in which you chose to complete the War Story on. If you complete all of the three War Stories on Hardcore you will get 6 achievements worth 355G! Bullets from the enemy cause you more damage and the AI when on your team isn't all that smart. Hardcore requires a lot of patience and some luck. I had never played battlefield before I played but after years of Call of Duty it is all pretty much the same so I started on Hardcore straight away. If you are new to Battlefield you can start them on the lowest level to get used to the gameplay. Some longer than others and some more difficult than others. The 3 levels you need to get achievements are Under No Flag, Nordlys and Tirailleur.
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I guess the one thing I wish was even better would be enemy variety. It starts off a little slow, but once you unlock more things, it only gets better from there, and it will take you dozens of hours to unlock everything. All of this, as with everything else, is fully tracked in the game, so you can always see exactly what you’ve got left to do in each area of the island – and absolutely nothing is missable. Not everything is a quest marker, which is refreshing. There are also a number of side quests that add additional lore and story, and sometimes they’ll require you to put that brain that the undead love so much to use to figure out a secret or two. This includes stuff like fishing, overcoming combat challenges, completing tomb puzzles, and trying to get timed chests that close a certain time after you rest at the nearest campfire. Right, so we’ve already covered a bunch of the things you’ll be getting up to in Dysmantle, but wait, there’s more! In addition to exploring a world, destroying everything, and following the main story in an attempt to escape the island, you’ve got a number of distractions keeping you busy as well. Everything you do matters, and that feels pretty great. You also become able to permanently rid areas of the undead, which is really satisfying as well – and you’ll need the unique resources dropped by them when they’re dealt with for good. You can always see how far you’ve traveled, how many animals you’ve hunted, how many items you’ve deposited in your chest, and more – and all of these are recorded as medals of different tiers, which turns even the most mundane into its own little progress bar. On top of that, the game tracks pretty much everything. Oh and parts of the tree are hidden, and only reveal themselves once you meet certain criteria. In addition, you’ve got access to a pretty sizable research tree with things that will take you dozens of hours to unlock. Want to get wildlife fighting by your side? What about making your turrets stronger? Or maybe you just want more luck when searching for resources. Not only are you unlocking new things as you level up, you’re also picking new perks each time. Part of what makes Dysmantle great is the constant sense of progression. As you get better tools, you can destroy increasingly harder-to-destroy items for higher quality and rarer resources. You then use these parts to make your own things, either by inventing new things, or upgrading the stuff you already have. Destroy a toilet and get some porcelaine. Destroy a bed and it will provide wood and linen. So how does it work? Destroy a cupboard and it turns into a few pieces of wood. Officially, 99% of the objects in the world can be destroyed by the end. Once you reach the later stages of the game, not even walls will stand in your way. You can destroy more things, and what was once an obstacle is suddenly merely a brief distraction. As you level up and gather more resources, however, you get access to an increasing number of tools, trinkets, equipment, and features. You have a small inventory, low strength, and you’re only able to destroy a handful of things. And that’s very much the name of the game (see what I did there?).ĭysmantle starts off quite slow. I still have things to find, secrets to uncover, challenges to overcome, thousands of undead to kill, and probably thousands of items yet to dismantle. After playing for just over 40 hours, I still haven’t fully explored every part of it. Honestly, I’d maybe even qualify it as huge. Exploration with a capital EĪs I said, the world of Dysmantle is quite large. You have to piece a lot of it together yourself, but that’s part of the fun. There are a ton of amazing details all over the sizable map telling you the story of the people who once were – and what might have happened to them. Even if the world is the literal opposite of alive, it feels very (previously) lived in. The game is pretty light on actual story, but it’s got environmental storytelling in spades. Thankfully, you’ve got access to the tools required to survive. Oh and turrets that will mow you down in seconds. Instead, you’ll worry about surviving a world filled to the brim with things looking to kill you. Dysmantle is a survival game, but not one where you ever have to worry about food or water. Thankfully you’ve got a crowbar, a tireless arm, and the will to do whatever it takes to survive. Stuck on an island overrun by the undead, you’re the only human left alive. The world of Dysmantle is in pretty bad shape. Far from the artless hodgepodge of rooms, monsters, and dead ends that most procedural generation seems to throw up, Dead Cells’ levels are consistently surprising and delightful. Each new boss cell ratchets up the difficulty, not just in terms of the toughness of enemies but also in where you encounter them, and the lack of healing potions available to undo any mistakes you make along the way.Īnother important diversion from the run of the mill is the extraordinary success of its procedurally-generated levels, which manage to retain a distinct personality and sense of character despite being randomly assembled each time you play. It’s that last stage that takes time and committed players can easily spend hundreds of hours chasing elusive boss cells earned by defeating final boss The Hand of the King. Although it starts out with Metroidvania leanings, it only takes a handful of runs to unlock everything you need to see the whole game, the next step being to acquire the rest of its fabulously wide-ranging cornucopia of weapons, shields, and outfits – and the skills needed to use your growing and increasingly surreal arsenal effectively. Originally released in 2018, Dead Cells is a roguelike action platformer set in a beautifully drawn, side-scrolling 2D world. One of the best indie games of recent years gets another bite-sized expansion as its superb post-game support continues. Dead Cells: Fatal Falls – a welcome extra (pic: Motion Twin) Instead of buying your groceries at the gourmet grocery store, consider shopping at a discount grocery store. Instead of going out to dinner and a movie every week, go one night a month instead. Look at your variable expenses and see where you can cut back. If your bottom line is negative, you are spending more than you are earning. This means that you are spending less than you are earning. Ideally, you will want to have a positive bottom line. Determine whether you are spending too much Subtract your total monthly expense from your total monthly income. This number is your total monthly expense. Add your fixed expenses and your variable expenses together Groceries, entertainment and clothing are examples of variable expenses. Your rent or mortgage payment, car payment and student loan payments are examples of fixed expenses. Fixed expenses are expenses you pay each month and the amount does not change. Your credit card is not considered money you earned. This is money that you bring home from your job and any support given to you by a family member. Determine how much money you earn each month This may include pay stubs, utility bills, rent bills, mortgage statements, checkbook registers, credit card statements, etc. Though not an exciting task, creating a budget can help you pave the way to a successful, secure financial future. open submenu for Financial Literacy Financial LiteracyĬreating a budget is a simple way to help you understand how much money you have coming in and where your hard-earned dollars are being spent.open submenu for Financial Aid Walkthrough Financial Aid Walkthrough.open submenu for Refunds / Withdrawals Refunds / Withdrawals.Traditional Undergraduate International Students.open submenu for Clearing for Traditional Undergraduate Classes Clearing for Traditional Undergraduate Classes.International Students: Online Payment Form.open submenu for Verification Verification.open submenu for Academic Progress Academic Progress.open submenu for Scholarships Scholarships.open submenu for Institutional Aid Programs Institutional Aid Programs.open submenu for State Aid Programs State Aid Programs.open submenu for Federal Student Aid Programs Federal Student Aid Programs.open submenu for Financial Aid Programs Financial Aid Programs.open submenu for Traditional Undergraduate Traditional Undergraduate.open submenu for What it Costs What it Costs. One of them is Gregg Gonsalves, an assistant professor of public health at Yale. "The difference in mortality risk between the oldest and the youngest is more than 1,000-fold."īut there are plenty of people in the scientific community who are pushing back. "There are enormous difference in mortality risk by age, and it's not like it's two-fold or five-fold or 10-fold, even 100-fold," he said. Kulldorff said we’re currently trying to limit the virus’s spread too broadly. "And cancer screenings, immunization rates worsening." "We have forgotten about all the collateral damage that the lockdowns are costing like school closures, which has terrible effects on children - not only their education, but also their physical health and their mental health," Kulldorff said. He said just focusing on deaths from COVID-19 is too limited. Martin Kulldorff, a professor at Harvard Medical School, led the effort. It would shield the most vulnerable like the elderly and let younger people go back to school, college and work. The strategy, outlined in what the professors are calling the Great Barrington Declaration, proposes what they call Focused Protection as the best way to handle COVID-19. "I would be confident in saying that if we adopted this strategy, then maybe we could all have a nice normal Christmas," she said. She said their plan would allow a much quicker return to normal life. One professor is from Harvard, another from Stanford, and the third, Sunetra Gupta, is from Oxford. It's been arguing against lockdowns since January. In early October, three university professors with backgrounds in epidemiology met at the headquarters of a think tank called the American Institute for Economic Research in Great Barrington, Massachusetts. Those who gathered propose a new approach to dealing with COVID-19 that they say would speed up what's known as herd immunity. Great Barrington, Massachusetts, recently played host to a meeting that’s causing controversy in the scientific community and caught the attention of the White House. Mixing the individual coordinates between points or thinking that there's some specific reason to choose one point as (x 1,y 1) are common mistakes when calculating slope. For example, if you choose one point such as (5, 6), be sure to use 6 (the y coordinate) as the first term of the "rise" subtraction on the top of the equation, and 6 as the first term of the "run" subtraction on the bottom of the equation. When choosing between your two points, it doesn't matter which point is used as (x 1,y 1) or (x 2,y 2), but it is very important that you consistently use the respective individual coordinates within each point. When we're dealing with an equation that describe lines (i.e., a linear equation), we typically put the equations into a form called slope intercept form that looks like this…īy starting with two points (x 1,y 1) and (x 2,y 2), the slope calculator substitutes the values into this equation to calculate the "rise" on the top and the "run" on the bottom. The rise in this case is negative (the line is "falling"), and such a line will have a negative slope. If a line is sloping down and to the right, it is falling as you look left-to-right across the x-axis. The rise in this case is positive, and such a line will have a positive slope. If a line is sloping up and to the right, it is rising as you look left-to-right across the x-axis. This slope calculator provides this ratio both as a fraction and a decimal, but shows the slope as a fraction in the calculator graph. Slope is defined as the ratio of vertical (y-axis) change over a given amount of horizontal (x-axis) change, often remembered more simply as a fraction describing rise over run or the rate of change. The slope of a line is a mathematical measurement of how steep a line drawn on a graph appears, and this value is usually shown as the variable m in an equation in slope intercept form, y=mx+b. If a new y intercept is entered, the slope will remain the same but the calculator will move the two points to shift the line to match the new y intercept. If a new slope is entered, the slope calculator will move one of the points so that the equation matches the new line. You may also calculate the equation for a line by changing the slope independently (either as a slope fraction or a slope decimal), or by entering a new y intercept. The calculator will automatically create the correct decimal or fraction components for whatever you enter. The calculator also allows direct entry of the rise or run values, or a decimal value for m. The slope calculator updates the graph and the equation automatically when you enter new values for the points. A graph of the line is drawn on a coordinate plane, along with the slope intercept equation. The slope and the intercept are then combined to provide the equation of the line in slope intercept form ("y=mx+b"). This slope calculator takes two points and then uses the slope formula to calculate the slope of a line defined by those two points, and then the y intercept. In order for the slope calculator to function. Your web browser must have JavaScript enabled Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most modders are veterans of TWC modding and continuously worked on their mods for years.Most IDs are predefined and can be found on the ID page. Of course activity ceased over the times when new games were released, modders grew older, got full-time jobs or even founded their own gaming studio like DarthVader who was joined by husserlTW.īut the previous paragraphs have shown that many mods are still being updated. The newest member of the Empire modding scene is MAIAN who released just a few days ago 3 submods for Imperial Splendour, a more blood submod, a fog removal submod and a realistic battle submod.įinally 3 mods on ModDB received updates: Regiments of American Revolutionary War 1775 -1783, Jacobite rebellion and the Spanish mod ALEXTHESPANIARD MOD. Submods were released too by new modders, ATTAREQ released his Imperial Destroyer submod Star Destroyer and myfate started modding with his Imperial Splendour submod for improved Naval Battles and Lancers. Some new modders appeared on TWC and released their work: Durango released his Interface Visual Enhancement Mod and Frank Garrett released his tweak Unlimited Elite units Mod. The most popular of them is the Additional Units Mod made by Swiss Halberdier.Īlwyn, author of several mini-mods, released his Simple Navy Mod.Īnother unit mod is Vanilla Units Enhanced for all European Nations by Bavarian Grenadier. Ottoman Total Overhaul by Goutlard sadly received an update only on ModDB. The War of 1812 by rohan97 had received an update at the end of February and the last update from an Empire mod was the anniversary beta by the Imperial Splendour team ( PikeStance, oleg2242, CroHunger999, myfate and me) for their late campaign Rise of the Republic. Empire Total War Mods Update In 2013īut what does this mean for the modding scene DarthMod received its last update in 2013 and other great mods like American Civil War The Blue and the Grey or A Proper Empire: Terra Incognita havent been developed anymore.īut when looking back on the last year, the Empire modding scene is still active.Īlso other mods like Empire Realism by JaM, Colonialism 1600 AD by Geronimo2006 or Imperial Destroyer by Lordsith were updated during the last year. This is quite interesting when considering that Empire isnt moddable to the extent of the other games.ĭarthMod is usually under the Top 50 mods followed by Imperial Splendour on place 100 200. Then on the third place are either Rome I or Empire, both leaving newer games like Thrones of Britannia or Attila behind them. What state is Empire modding in today While looking at the TWC-index Medieval II: Total War has the most viewers followed by Rome II. When you think of modding and Empire: Total War you might think about DarthMod, the Additional Units Mod, American Civil War The Blue and the Grey, the Ornamentum unit pack which was incorporated into many mods made by a team around danova or Imperial Splendour to mention some of the maybe best known mods. This is a good time to look at the Modding scene which is still active today. So what keeps modders working on Empire or joining the modding scene To answer this question rohan97 states that. Empire Total War Mac Mods By latusapa1972 Follow | Public |
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